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The Design of Interactive Physical Game for Cognitive Ability Detecting for Elderly with Mild Cognitive Impairment
Conference proceeding

The Design of Interactive Physical Game for Cognitive Ability Detecting for Elderly with Mild Cognitive Impairment

Y. T. Chen, C. J. Hou, M. W. Huang, J. H. Dong, J. Y. Zhou and I. C. Hung
7TH WACBE WORLD CONGRESS ON BIOENGINEERING 2015, Vol.52, pp.170-173
IFMBE Proceedings
01/01/2015

Abstract

Engineering Engineering, Biomedical Engineering, Electrical & Electronic Life Sciences & Biomedicine Materials Science Materials Science, Biomaterials Medical Informatics Science & Technology Technology
The problem of population aging is getting worse in many countries. Taiwan will become an aged society in 2017. Alzheimer's disease is the most common form of dementia in the Elderly population. The pathogenesis of Alzheimer's disease at the early stage usually starts slowly and gets worse over time. The preclinical stage of the disease has also been termed mild cognitive impairment (MCI). Detailed neuropsychological testing reveal mild cognitive difficulties and questionnaires are popularly used in clinics. Those procedures are hard to use by the families and health caregiver. A way of ease using for cognitive ability detecting at home should be considered. Therefore, the interesting interactive physical game with body motion sensing device has been developing in this study. The body motion game not only promote the physical and mental health, but also supervise the behavior of player. The behavior information recorded by the body motion sensor device can be used to evaluate the cognitive status of the elderly who play the game. Three major works in this study have been performing: (a) the diverse easy-playing interactive physical game with body motion sensing device has been designing, the parameters for featuring the behavior of player are recorded, (b) the face recognition using computer vision techniques was implemented for identifying the player, (c) the management of the user authorities for accessing player's historical records and personal information. The performance of the proposed system has evaluated by seven psychiatrists, the statistical results showed that the player's cognition statuses can be revealed by the behavior features and game records. This system were used on the spot of some healthcare institute and residential communities. The statistical results showed that the system has good performance for detecting the cognitive abilities of elderly.

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