Abstract
In the past sixty years much good research on the subject of acoustic modeling has been left ignored and unused by professional developers of audio signal processing prod-ucts. The three main barriers obstructing the ?ow of this technology from academic research into product design are inef?cient use of computational resources, vaguely de?ned objectives and procedures, and unnecessarily complex implementations that yield barely audible improvements in perceived sound quality.The methods described in this thesis show how to achieve binaural acoustic mod-eling results comparable to the best existing methods while using simpler and more ef?cient structures. We present a complete derivation of the Acoustic Rendering Equa-tion starting from ?rst principles of acoustics, and we propose objective methods for evaluating Feedback Delay Network prototypes that eliminate the need for guesswork in the con?guration of delay times and mixing matrix.