Abstract
This thesis discusses the application of the recursive subdivision method as a haptic sensory tool which aims to trigger the haptic perception of the user. The major characteristic of the recursive subdivision algorithm is that it affects various scales and resolution of geometry. The resolution of the geometry created is further discussed as a potential application as an acoustic diffuser in the case of a performance space. The coupling of the potential acoustic properties and the hapticity that the geometry has creates the architectural opportunity of applying the algorithm on a new typology of performance space, a pitch black performance space, where the occular senses are deprived while the haptic perceptors are activated to navigate the space. In the design of the hapticity of the space, an identification of haptic parameters are laid out and used as guides to understand the adequate use of texture as haptic wayfinding tools.